6 results - showing 1 - 6
Media Literacy Reference
In this article, we report on our own inquiry, and others', into young children's use of, understanding of, and skills related to the Internet. We found that the overwhelming majority of children at this age are already using the Internet, mostly for playing games, and already showing substantial gaps in...
Media Literacy Reference
This article demonstrates the potential for critical inquiry in twenty-first century primary classrooms. The authors (two university professors and a first grade teacher) present an overview of theory/practice relationships in Mary's (teacher) multiethnic classroom with an emphasis on critical literacy, technology and multimodal learning. Readers are invited to journey with...
Media Literacy Reference

Article

Authors
  • Husbye, N. E.
  • Buchholz, B. A.
  • Coggin, L. S.
  • Wessel-Powell, C.
  • Wohlwend, K. E.
Year
Through technology, the nature of writing has changed. This resource explores the ways in which even our youngest writers (preK-2) collaborate, co-construct and share digital texts combining drawing, writing, sound, and animation in ways we previously thought not possible.
Media Literacy Reference
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave new virtual worlds, but also as vulnerable innocents who are...
Media Literacy Reference
This article begins by exploring the graphical, hypertextual, interactive elements of children’s literature, and then compares those elements to the charactertistics of writing taught in early elementary school writing instruction. Here, we can explore the forms, perspectives, characterizations, and subject matters being modeled through the teaching methods and through interactive...
Media Literacy Reference
This article presents information on the author's attempt to learn about anime, which is an art form that includes all the genres found in cinema or literature, from heroic epics and romance to science fiction and comedy. As with most literacy activities, anime has codes, conventions and tools that take...
6 results - showing 1 - 6