New Literacies
New Literacies
Resources produced in the New Literacies project
The media literacy and programming competence resources developed in the New Literacies project were prepared for the purpose of supporting the competence of both children and young people as well as pedagogical staff and work communities in early childhood education and care and in pre-primary and basic education.- The media literacy resources promote the competence of children and young people in interpreting and producing media as well as in operating in media environments. The programming competence support resources develop computational thinking, skills in inquiry-based work and production, and skills in understanding programmed environments and how to operate in them.
- The resources strengthen teachers’ pedagogical competence when teaching media literacy and programming competence. At the same time, they offer tools for local development and the promotion of media and programming skills as a transversal competence.
- The resources support the implementation of national descriptions of media literacy and programming competence. The resources are based on a pedagogy in line with the national core curricula for early childhood education and care, pre-primary education, and basic education.
- Read the descriptions of media literacy skills here. Read the descriptions of media literacy skills and programming competence here.
The term AI, or artificial intelligence, has been in use since the 1950s, but only the past 5 to 10 years have seen the development of algorithms a...
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Chat GPT was launched for the public on 30 November 2022, and it conquered the world in no time. The service got 100 million users in two months, w...
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An algorithm is a step-by-step description of a solution to a problem. These very words are included in the curriculum as early as in the first and...
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What is the metaverse? Metaverse is a concept that does not yet have a clear definition. It is used to predict how the internet of the future is go...
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Digital games and the loot box phenomenon Used in digital games, a loot box refers to a virtual surprise box, which gives the players rewards. Loot...
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Different types of bots have become increasingly commonplace. The term ‘bot’ is based on the word ‘robot’, but while robots are physical objects, b...
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cock-up, mistake, supposition, rumour, bias, botch-up, misunderstanding, belief, gossip… WHAT IS MISINFORMATION? The truthfulness and motives...
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NFT, Non-Fungible Token, is one of the latest internet trends To understand what NFT means, you first need to figure out what ‘non-fungible’ refers...
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Adults
The effects of social media on well-being are individual. Social media both challenges and produces well-being. How one acts of social media matter...
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Narrativity in the audiovisual content of social media Narrativity is a visible and increasingly frequent phenomenon in the audiovisual content of ...
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The internet contains a lot of both reliable and incorrect or intentionally misleading information. This information influences people’s knowledge ...
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The video acts as an introduction to the New Literacies development programme, its goals and the descriptions of digital competence. The video can ...
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Safely with media This animation discusses the fears raised by media contents and how they are reflected in the everyday lives of children. It offe...
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When a child receives their first mobile, they also need new kinds of friendship skills This animation is about a child’s first mobile phone and th...
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This animation focuses on gaming and its impact on everyday life and how people spend their time and maintain their friendships. The animation is i...
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This animation focuses on social media and various themes that are relevant to young people today: social relationships and acceptance, identity bu...
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