Ages 7 to 12

Ages 7 to 12

What is the metaverse? Metaverse is a concept that does not yet have a clear definition. It is used to predict how the internet of the future is go...
8 tehtävää
60 min.
Digital games and the loot box phenomenon Used in digital games, a loot box refers to a virtual surprise box, which gives the players rewards. Loot...
7 tehtävää
30 min.
Ages 7 to 12
5 min -3h
Empathy Path is a learning resource created by Digiseikkailu Ltd. Their learning materials were born from the need and joy of producing current tea...
1 tehtävää
5 min -3h
Empathy Skills through Media Education How are media and empathy connected? Do forms of media increase loneliness or communality? Can types of medi...
Where do you find information? How do you assess the reliability of information? Have you seen ”fake news”? What is the significance of reliable in...
ONLINE SAFETY – A Guide for Parents and Guardians Nearly all school-aged children in Finland use the internet and most of them have their own...
A HANDBOOK FOR PARENTS AND GUARDIANS The family in the changing world of media Today, media plays a big part in the lives of children. Even though ...
When a child receives their first mobile, they also need new kinds of friendship skills This animation is about a child’s first mobile phone and th...
2 tehtävää
30 min.
This animation focuses on gaming and its impact on everyday life and how people spend their time and maintain their friendships. The animation is i...
2 tehtävää