Media Literacy Research Index

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This article provides an overview of the results of our project “The Kindergarten Room: A Multimodal Pedagogical Text”. Our major initiative was to investigate what the multimodal texts in kindergarten represent and the extent to which they reflect and provide attributions to the children’s activities. In addition, we wanted to...
This paper presents research exploring ‘writing and text construction’ practices in contemporary primary classrooms. In particular, the ways 17 teachers and their students engaged with technologies in the construction of classroom texts were investigated. The case studies presented prompt the necessity to extend more traditional understandings of classroom writing and...
This paper explores work in multimodality and design as it relates to 21st century multiliteracies. After outlining the concept of a multiliteracies pedagogy, this paper describes multimodality and multimodal texts. Moving from the theoretical to the practical, this paper primarily explores selected multimodal works of Shaun Tan and the opportunities...
This study describes symbolic representation in block play in a culturally diverse suburban preschool classroom. Block play is multimodal and can allow children to experiment with materials to represent the world in many forms of literacy. Combined qualitative and quantitative data from seventy-seven block structures were collected and analyzed. The...
With young people being exposed to countless images each day, visual texts are more vital than ever within the education system. Jon Callow proposes a pedagogical approach whereby students' immediate attraction to images is used to enhance engagement within classrooms.
Frequently writing is now no longer the central mode of representation in learning materials—textbooks, Web-based resources, teacher-produced materials. Still (as well as moving) images are increasingly prominent as carriers of meaning. Uses and forms of writing have undergone profound changes over the last decades, which calls for a social, pedagogical,...
This article argues for the development of a framework through which to describe children’s multimodal texts. Such a shared discourse should be capable of including different modes and media and the ways in which children integrate and combine them for their own meaning-making purposes. It should also acknowledge that multimodal...
The purpose of this qualitative case study was to examine one kindergarten teacher's use of digital and multimodal technologies to mediate early writing instruction and explore the students' appropriation of that instruction to support their independent writing. Data sources included observations of writing instruction, as well as students' participation during...
Multimedia literacy practices in the homes of young children are changing rapidly, but the use of them in the early years of education is moving slowly. This research was aimed to find out what teachers of 5-year-olds, in their first 6 months of compulsory schooling, think about the children's literacy...
This article argues that digital games and school-based literacy practices have much more in common than is reported in the research literature. We describe the role digital game paratexts – ancillary print and multimodal texts about digital games – can play in connecting pupils’ gaming literacy practices to ‘traditional’ school-based...
We have explored the role of a tablet computer (the Apple iPad) and a shared display as extensions of a practitioner's repertoire for language learning and literacy practices in a multicultural kindergarten. In collaboration with a practitioner, an intervention was designed that included the use of two iPad apps in...
iPads are increasingly being put in the hands of children in schools and educational contexts, yet there continues to be larger questions about how they fit into the fabric of daily classroom life and what new stories will emerge (de Certeau, 1984, 1984/2000). In this article, we feature vignettes of...
With the revolution that has taken place in the functionality and uptake of portable networked ‘smart’ technologies, educators are looking to see what potential applications such technologies might have for school education. This article reports on a study on the use of portable personal computing devices in the early years...
In this paper we discuss the potential of iPads for supporting literacy learning in special education, with a focus on how the gestural and sensory experience of touch can enable young learners with moderate to complex physical and/or cognitive disability to engage in fun, independent and inclusive classroom-based literacy activities....
In this paper, we discuss how iPads offer innovative opportunities for early literacy learning but also present challenges for teachers and children. We lent iPads to a Children’s Centre nursery (3- to 4-year-olds), a primary school reception class (4- to 5-year-olds) and a Special School (7- to 13-year-olds), discussed their...
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen—with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating, directing, and...
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave new virtual worlds, but also as vulnerable innocents who are...
In this article, semiotic analysis of children’s practices and designs with video game conventions considers how children use play and drawing as spatializing literacies that make room to import imagined technologies and user identities. Microanalysis of video data of classroom interactions collected during a three year ethnographic study of children’s...
This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we...
This article explores the ways a young child’s play revealed his understanding of technology in contextual and decontextualized ways. The child, James, spent a year (age 21/2 to 31/2) learning how to share CD-ROM storybooks with his mother, who was also the researcher. James’s experience with the hypertext of CD-ROM...
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Media Literacy Research Index

The purpose of this index is to bring together and promote international media literacy and media education research. The index is updated regularly, and you can also inform us about missing research via e-mail. Information presented here is all openly available in the Internet. Accessing full articles may require permission from the publisher.

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